

As for other race conversions, you'll just have to go by trial and error. Drag the old FaceGeom NIF into source (left). Since youre using an edited face mesh, you now have to merge the old face back into the new. dds probably got screwed up, copy the old one back over the new.

I'm not sure why that is, but it worked for me. It generates new copies of the above files. This can also help with compatibility if you'd like to use a Serana replacer with the new. If you change an imperial to a khajiit, for example, they will have fur and a tail, but their heads will stay human, except with a disembodied set of khajiit teeth floating in front of them.ĮDIT: Actually, you can change an imperial to a khajiit correctly by doing this: Change the NPC to an Argonian first, and then change them to a khajiit. This article will give you step by step instructions on how exactly you can edit existing NPC mods, or even make your own plugins, that edit the eyes of your NPC's so that you can use the eyes from this mod, or any eye mod, more broadly across your game. A few examples would be "setrace argonian" or "setrace woodelf". The correct answer to your question is to go into the command console in-game with the tilde (~) key, click on the character you want to change with the mouse pointer (might take a few tries to select the character, the console pointer can be kind of finicky) and enter "Setrace ". The stupidity of the people on this site never ceases to amaze me.
